To allow users to encrypt their project and still be able to load note files from within the rgss3a archive, all notes will be stored in a folder called Notes. In order to uniformly handle note files for all classes listed above, all notes should be stored in a standard way in a pre-defined location. The note directory structure defines how note files should be arranged in a project so that they can be automatically loaded without requiring the user to specify which note to use.Įach note file path is composed of 5 parts
The note file should be stored as a plain text file (this includes Unicode). It should be treated the same way as a note box and allow arbitrary tags. There is currently no defined structure for the note file. In addition to the above classes, the following classes will also support notes, using note files as the primary source of note tags. The following classes by default support notes, and have a notebox built into the editor It serves as an extension to the note box that is available to many objects in the project, such as Actors, Classes, Weapons, or Maps.
This way, it’ll be easier for you to remember the variables when calling them. For example, 0 = Normal, 1 = Happy, 2 = Sad, and so on. Make sure to make the variables consistent. But in this one, I accidentally already inputted a consistent coordinate for all the bust shots. I recommend making the coordinates variable based. After that, inside the Erik Emotions Common Event, Use Show Picture and set the coordinates.
Make a common event, “Who is speaking?” this is how it will look like (Click on the images for full version):īy the end of this event, add a move picture #100 to however you want it to go into your screen.The script has tons of example on how I set up the emotions. For example, ErikAngry/Erik-Angry/Erik(Angry) anything goes. First of all, name your filenames accordingly.